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Manhunt Manhunt 1-2-3 1-2-3 1-2-3, The Best Link Ever and an Elk’s Run PlugTuesday, February 08, 2005 So much to talk about, let’s get right to the goods.
Manhunt, the greatest game of all time. It was like tag on steroids. There are several games that children in Brooklyn play that seem more popular in the borough: Stickball, Suicide (and the less popular variant, Homicide), Stoopball…but Manhunt was the grand daddy game. You needed twenty players or so to play it right and the proper environment capable of hosting the game. Two teams, let’s say ten vs. ten but I’ve played in games that had twenty vs. twenty, usually during block parties. One team goes out and hides, usually gets about five minutes to get a good spot. The boundaries are generally 1-4 square blocks, enough to really spread the hiders out. My block was perpendicular to the BQE and growing up the Brooklyn-bound side was closed to traffic for about two years. We could simply walk from our block onto the highway and play Manhunt amongst construction equipment, good times. So we all go out and hide, the other team comes and finds us. When one of us is spotted we have to run for it. The person looking for you has to grab you and hold on while saying, “Manhunt, Manhunt, 1-2-3 1-2-3 1-2-3.” If he loses his grip it doesn’t count. The strategy was to run full steam into a Manhunter and try to knock them over. Manhunters usually paired up, making it harder to break through them. One slowed you down while the other tackled you. Once you were caught you went to jail. The goal was to have the whole team of hiders in jail. The Manhunters assigned guards to the jail because if only one player got close enough to “tag” the jail everyone inside got free. Everyone had that moment, 19 players in jail, 10 people (or more) looking for you. You make a break for it, bobbing and weaving and dive for the jail as a plethora of people grab hold of you and scream the manhunt chant. But you tag it; all 19 teammates scatter like roaches. You end up in jail but it was so worth it. You better believe your teammates are going to treat you to a Quarter Water. One time while playing Manhunt my cousin Steven was hiding out in the basement pit to some apartment. Apartments in Brooklyn sometimes have a pit of sorts to the left of the stoop that goes down to a basement apartment. They make for good hiding spaces. He was spotted, he jumps over the wall of the pit, the wall that had iron spikes protruding from it. He falls, quickly gets up. Runs to the jail, no one stops him. Tags it, no one scatters. “What?’ he asks us. Steven looks down at his leg and there is the biggest fucking gash I have ever seen in my life. Flesh ripped out, blood pouring from his leg. He crumples to the floor, crying. His parents take him to the hospital. But that’s what happens in Manhunt. It’s not a game, it’s a fucking war, and in every war there are casualties. Feel free to share some of your own favorite childhood games. Ok, best link ever, the place where you can find hundreds of covers like this one:
Superman is a dick. And as for Elk’s Run, here’s a link to the trailer we made. It’s huge so be careful, only recommended for broadbanders. The trailer will be premiering next week on Comicon Pulse, I wrote a little “Behind the Scenes” for it. read a book, fanboy: Surely You're Joking, Mr. Feynman! turn off the metallica, fanboy: By all Means Necessary Labels: mitc
posted by Jason at
9:42 AM
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